
Spring animations apply the laws of physics to have smoother, more natural animations. Easing animations simply don’t look natural or realistic with their behavior and set duration. The alternative is easing animations, which you create with CSS, e.g., 1s ease-in. Spring animations have gained tremendous popularity in recent years. You’ll need to customize these if you want different behavior. To learn more about Framer Motion, our tutorial will cover these topics:įramer Motion uses spring animations by default. If you’re currently using Pose, I would recommend updating to Framer Motion because Pose has been deprecated. One difference is that whereas Framer Motion only has support for React, Pose has support for React-Native and Vue. Like Pose, it’s built upon promotion, which is a low-level, unopinionated animation library, but it provides abstractions to streamline the process.įramer Motion improves upon and simplifies the API in a way that couldn’t have been done without breaking changes and rewriting. Think of Framer Motion as more of an improvement or reinvention of an existing animation library than a brand new one.įramer Motion is the successor to Pose, which was one of the most popular animation libraries used with React. If you’re like me, your first thought when you read this headline might be, “Why do we need yet another animation library for React? This is getting tiring!” Some information may still be out of date.
Framer motion parallax how to#
Framer Motion tutorial: How to easily create React animationsĮditor’s note: This post was last updated 29 July 2021. I also like writing technical blog posts to help others with difficult topics I encounter. This is the Card() component: function Card(props) ,Īnd this is the main component that contains the two cards.Glyn Lewington Follow Web developer with a focus on frontend, particularly React. The parent’s setIndex() is passed to the first card, and when it is called (in that same handleDragEnd()), the cards change position.That custom value is saved in an exitX state and gets set just before the exit animation happens in the handleDragEnd() handler that is called on onDragEnd().The exit variant of the front card uses a custom property set on the card: the x position it should animate to. The animations are passed in variants, of which there are two sets: variantsFrontCard and variantsBackCard.The cards are wrapped in an, and the first card will have an exit animation that moves it to the left or right (starting from the point where you release it).The cards have scale and rotate Motion values that are transformed by the card’s x position (when the card is draggable, only the first card is).There are always just two cards whose keys count up when the first card is removed (changing the key triggers the Animate Presence animation).Swipe to deleteĪnimation » Example Animations » 32.
Framer motion parallax archive#
Archive Archive Design Components Overriding Design Components Overriding Code Components Overrides (pre X22) Code Components (pre X22) Animations (pre X22)Īnimation The Animate Property The Transition Property ‘While’ Animations and Initial Variants Hooks The useState() Hook Animate Presence The useCycle() Hook The useAnimationControls() Hook Keyframes The useAnimate() Hook Animatable Properties Animation Types API Overview Example Animationsġ.Dragging Dragging Axis and Direction Locking Drag Constraints Drag Elastic Drag Momentum Inertia Animations Modify Target Min and Max Snap to Grid Example Snap to Corner Example Drag Events.Smart Code Components Smart Code Components Props Versus State Passing Down Props Sharing State Letting a Prop Change the State Simple But Smart iOS Segmented Control.Framer Motion Framer Motion Create React App CodeSandbox Automatic Layout Animations Layout Group Layout ID SVG Animations Drag Controls Routing.Motion Values Motion Values Chaining and Transforming Motion Values Scroll-Linked Animations Scroll Layers for Prototyping Animating Motion Values Resetting a Motion Value Springy Motion Values.Animation Animation The Animate Property The Transition Property ‘While’ Animations and Initial Variants Hooks The useState() Hook Animate Presence The useCycle() Hook The useAnimationControls() Hook Keyframes The useAnimate() Hook Animatable Properties Animation Types API Overview Example Animations.Framer for Developers Framer for Developers.


